Call of Duty - predecessor and new
Posted on February 15, 2010
Filed Under Call of Duty |
The king of horror would be the perfect testimony that can be given to the new chapter of Call of Duty: World at War. Graphics, animations, scripts, artificial intelligence, multiplayer game, seem to have been taken from what was seen just a year ago and proposed again in the second war.

Although technically World at War is always drawing its predecessor, beginning precisely with the polygonal models but we can not criticize the technical work done by Treyarch as the overall outcome is of pure class. Call of Duty does not deny his past, in fact, it enhances even more.
Call of Duty guides the player along a corridor clearly visible and which is straight as an arrow. Overall, it is clear that the Game structure feels the weight of years and begins to fall apart.
Moreover, it is almost inconceivable that only one year later we can get something which is not more than a cut and paste and forces us to think that the developers has maintained a safe formula to ensure success like its predecessor.
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